# Weapon, Secondary & Emblem

## **att / boss / ied** <a href="#text38" id="text38"></a>

For endgame setups, **8/1/0** (Boss Damage line on ![](/files/z5j9XR0n0MaoQSbzps2X) Secondary) is the strongest configuration, assuming double prime lines. The Boss Damage line on your Secondary is preferred because the ![](/files/Az5xDHplNKV7twebNwvT)Weapon benefits from a higher potential tier for Attack % lines.

Whether your Secondary potential ends up being **12/12/30** or **12/40/9**, the difference is minimal — likely less than 0.2% Final Damage (FD). Feel free to go with whichever rolls first, as the difference is negligible.

When working on WSE for **9 usable lines**, both **7/2/0** and **9/0/0** setups are viable. The difference between them is only about 0.5 - 2% FD, so you can comfortably settle on whichever rolls first and revisit later when optimizing for damage per minute (DPM) or min-maxing your WSE setup.

If you’re using the ![](/files/ePtAyIu68mj395Mu7uBg) Gold Three Paths Emblem (Lv. 100), **2/0/1** is a perfectly acceptable setup **until you can obtain** ![](/files/cztTmVnB4S3V4tuQGzaH) **Mitra’s Rage**.

## **Progression Considerations** <a href="#text40" id="text40"></a>

From a progression standpoint, any of the above setups will serve you well for a long time—especially if your Weapon and Secondary have double prime lines. Generally, **you won’t aim for 36% attack** on the weapon until everything else in your gear is DP-optimized, or unless you’re feeling particularly lucky with rerolls.

For ![](/files/WTVv1dxOcHKpMmsLdYTB) **Mitra’s Rage**, the Emblem should ideally be **3L Attack**. However, settling for an IED line is reasonable if you’re working on a tighter budget.


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