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  • Welcome
  • INTRODUCTION
    • Class Overview
    • Class Drawbacks
    • FAQ
  • BASICS
    • Link Skills
      • Optimizing Link Skills for Culvert
    • Inner Ability
      • Rolling your Inner Ability
    • Hyper Skills
    • Weapon, Secondary & Emblem
      • Genesis Weapon Flames
    • Legion Artifact
    • V Matrix
    • HEXA Matrix
      • Sol Janus
      • HEXA Stat
      • Common Questions
    • Sequences
  • KNOWLEDGE BASE
    • Training
    • Skills
      • Understanding the Hoyoung Gauge
    • Culvert
      • Rotation
    • Bossing
      • General Rotation
        • Damage Distribution
      • Three Paths Apparition
        • Advanced Apparition Usage
      • Oz Ring Guide
      • Dark Sight Guide
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  1. INTRODUCTION

FAQ

PreviousClass DrawbacksNextLink Skills

Last updated 4 months ago

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Is HY Storyline Mandatory?

Yes.

💡 Lv. 10 - The Missing Trainee 3

  • Nimbus Cloud (Flying)

Note: Lock Nimbus Cloud to continue using up jump!

💡 Lv. 200 - Sealing the Fiends: The Final Act 2

  • Exclusive Spell (Echo)

  • Fiend Seal (ATT +10%, Final Damage +10%)

Is HY a Combo Class?

No. We don't Combo.

Different skills have different uses so play around with them to adapt to the situation

Does HY need Cooldown Reduction/Reset?

We don't need CDR Hat or CD reset IA

We cut off 1-2sec of our AoE skills with CD hat but it wont change anything, cooldown skipping IA is unreliable and we have natural resets from our V skill.

However CDR Hat can be used for training if Consuming Flames is required in every rotation.

The loss of main stat to all our burst skills to increase the damage to Cudgel is not worth it.

Attack Speed Modifiers?

In addition to our Booster, Hoyoung only requires both

1. Decent Speed Infusion AND

2. Green Pot to hit AS0

We do not need AS+1 IA

KMS vs GMS

GMS gains 6-7% FD from AS0 on a dummy compared to KMS Will be less in practice due to movement in boss fights