Dark Sight Guide
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Dark Sight is a defensive mechanic that allows Hoyoung to avoid certain attacks by becoming temporarily invisible. While Hoyoung does not have direct access to the standard Thief Dark Sight skill, certain skills provide this effect and allow dodging specific mechanics in boss fights.
Hoyoung's Dark Sight effect is granted through the 2nd job passive skill Out of Sight. This skill activates when using the clone versions of specific Attribute Skills, rendering Hoyoung temporarily invisible to enemies.
The following clone skills activate the Out of Sight effect:
Earth: Ground-Shattering Wave (Clone)
Earth: Stone Tremor (Clone)
Heaven: Iron Fan Gale (Clone)
Heaven: Consuming Flames (Clone)
Upon using any of these skills, Hoyoung enters Dark Sight for a brief duration, allowing evasion of certain enemy attacks.
Using another attack skill will reveal Hoyoung, ending Dark Sight
Hoyoung’s Dark Sight works similarly to regular Dark Sight, meaning it can avoid many environmental and falling attacks, including:
Magnus – Meteors
Vellum – Cave Spikes
Lotus – Falling Debris
Damien – Fireballs
Will (Phase 2) – Walking through Webs
Gloom – Meteors
Darknell – Meteors
Black Mage:
Phase 1 – Lightning Pillars
Phase 2+ – Rolling Projectiles (before they hit the floor), White Orbs
Phase 3 – White Full-Map Attack (FMA)
Seren – Falling Fireballs
Papulatus – Floor attack
If you dodge an attack that deals damage proportional to Max HP, your remaining Dark Sight duration will be reduced by 20% of the maximum time.
Certain bosses have gauge mechanics that build up when hit by specific attacks. While Dark Sight can prevent damage, it does not always prevent gauge accumulation.
Seren's Dash Attack – Hoyoung will not take damage if dodged with Dark Sight, but the associated gauge will still increase.
Other Bosses with Gauge Mechanics – Some gauge mechanics continue increasing even if damage is negated.
While Dark Sight works on many environmental hazards, it does not avoid most targeted or tracking attacks. Some notable exceptions include:
Seren's Sunset Pillars – Not avoidable with Dark Sight.
Direct Targeted Attacks – If an attack is aimed directly at you, it cannot be avoided with Dark Sight.
Seren's Dash Attack – Does not deal damage in Dark Sight, but still builds gauge.
A general rule of thumb is:
If an attack falls from above or is an environmental hazard, it can likely be dodged.
If an attack is directly aimed at you, it cannot be dodged.
If Showdown can disable an attack (untouchable), it usually means Dark Sight can avoid it.
Will’s Webs and Black Mage’s Lightning Pillars count as “collision-type” attacks, meaning Dark Sight works even though they don’t fall.
Some boss mechanics function uniquely, and the best way to test is through trial and error. If you get punished, don't try it again.
@Soushi, fail, Giatore – Discussion on Dark Sight interactions and mechanics.