> For the complete documentation index, see [llms.txt](https://www.hoyoung.directory/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.hoyoung.directory/knowledge-base/bossing/dark-sight-guide.md).

# Dark Sight Guide

### **Overview**

Dark Sight is a defensive mechanic that allows Hoyoung to **avoid certain attacks** by becoming temporarily invisible. While Hoyoung does not have direct access to the standard Thief Dark Sight skill, **certain skills provide this effect** and allow dodging specific mechanics in boss fights.

### **How Hoyoung Gains Dark Sight**

Hoyoung's **Dark Sight** effect is granted through the 2nd job passive skill ![](/files/9QluesDrhwmRttknBk0Q) **Out of Sight**. This skill activates when using the **clone versions** of specific Attribute Skills.&#x20;

{% hint style="danger" %}
Using the real version (2nd movement part) of the clone skill will not trigger Dark Sight
{% endhint %}

#### **Skills That Trigger Out of Sight**

The following **clone skills** activate the **Out of Sight** effect:

* ![](/files/Jo4RnLP3fWd6Fn6ANDKe) **Earth: Ground-Shattering Wave (Clone)**
* ![](/files/jakEu8VHgHIVLzDJMWfq) **Earth: Stone Tremor (Clone)**
* ![](/files/GXZ7IRIerzwglzLdesXL) **Heaven: Iron Fan Gale (Clone)**
* ![](/files/fQdiIsdHVrcH91etfklY) **Heaven: Consuming Flames (Clone)**

Upon using any of these skills, Hoyoung enters **Dark Sight** for a brief duration, allowing evasion of certain enemy attacks.&#x20;

{% hint style="warning" %}
**Using another attack skill will reveal Hoyoung**, ending Dark Sight
{% endhint %}

### **What Can Be Dodged with Dark Sight?**

Hoyoung’s Dark Sight works **similarly to regular Dark Sight**, meaning it can avoid many **environmental and falling attacks**, including:

#### **Examples of Dodgable Attacks**

* **Magnus** – Meteors
* **Vellum** – Cave Spikes
* **Lotus** – Falling Debris
* **Damien** – Fireballs
* **Will (Phase 2)** – Walking through Webs
* **Gloom** – Meteors
* **Darknell** – Meteors
* **Black Mage**:
  * **Phase 1** – Lightning Pillars
  * **Phase 2+** – Rolling Projectiles (before they hit the floor), White Orbs
  * **Phase 3** – White Full-Map Attack (FMA)
* **Seren** – Falling Fireballs
* **Papulatus** – Floor attack

{% hint style="warning" %}
If you dodge an attack that **deals damage proportional to Max HP**, your remaining Dark Sight duration will be **reduced by 20% of the maximum time**.
{% endhint %}

### **How Dark Sight Affects Boss Gauge Mechanics**

Certain bosses have **gauge mechanics** that build up when hit by specific attacks. While Dark Sight can **prevent damage**, it does not always prevent gauge accumulation.&#x20;

* **Seren's Dash Attack** – Hoyoung **will not take damage** if dodged with Dark Sight, but the associated **gauge will still increase**.
* **Other Bosses with Gauge Mechanics** – Some gauge mechanics **continue increasing** even if damage is negated.

### **What Dark Sight Does NOT Dodge**

While Dark Sight works on many **environmental hazards**, it does not avoid most **targeted or tracking attacks**. Some notable exceptions include:

* **Seren's Sunset Pillars** – Not avoidable with Dark Sight.
* **Direct Targeted Attacks** – If an attack is aimed **directly at you**, it **cannot be avoided** with Dark Sight.
* **Seren's Dash Attack** – Does not deal damage in Dark Sight, but still builds gauge.

### **How to Tell if an Attack is Avoidable**

A **general rule of thumb** is:

* If an attack **falls from above** or is an **environmental hazard**, it **can likely be dodged**.
* If an attack is **directly aimed at you**, it **cannot be dodged**.
* If Showdown can **disable** an attack (untouchable), it usually means **Dark Sight can avoid it**.

#### **Weird Exceptions**

* **Will’s Webs and Black Mage’s Lightning Pillars** count as “collision-type” attacks, meaning Dark Sight works even though they don’t fall.
* Some boss mechanics function uniquely, and the **best way to test** is through trial and error. If you **get punished, don't try it again**.&#x20;

***

#### **Credits**

* **@Soushi, fail, Giatore** – Discussion on Dark Sight interactions and mechanics.


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